﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Imaginecup.gameState.water.mapMan
{
    interface IBackGround
    {
        void SetDirection(Point direction);
        void Update(GameTime gameTime);
        void Draw(GameTime gameTime, SpriteBatch spriteBatch);
    }
}
